

Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations. Other scores are combinations of parts that were created more than a year after the first game's release. Some tracks were created by reusing the tracks from Diablo, while others by rearranging tracks that were out-takes. The style of the score is ambient industrial and experimental.

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces.
